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It is currently Sun Sep 05, 2010 1:55 am

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Frequently Asked Questions about the project
FAQ:
What is Adaptation?
When is the project going to be playable?
How will Adaptation be different from other Open RPGs I have seen in the past?
Will there be a plot or will this just be a hack and slash fest like most Open RPGs I've played in the past?

 

FAQ:

» What is Adaptation?
Adaptation is the ultimate Open RPG mod/map series for Starcraft 2. The game will include multiple completely unique and balanced classes, planets and professions available to you, the player. It will include original ecology to the deep and rich environments of each layer of each planet and each city and planet.

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» When is the project going to be playable?
At this point, it's too early to provide an initial estimate on the release date. We will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.

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» How will Adaptation be different from other Open RPGs I have seen in the past?
Adaptation's largest key point feature is that it will essentially be played much like a multi-map campaign, allowing you to progress to a certain point, attaining as much as you wish from a certain planet, and saving your hero. Then you load your hero in space on his space ship and fly around exploring and conquering the galaxy with player-run and AI-run ships that level up. It also will have permanent savable attributes in the future, eventually allowing you to land on other planets and explore them for valuable and rare treasures and items.

We're also introducing a number of distinct items and tradeskills that will correlate with other planets, allowing you to create powerful items through tradeskills from two planets.

In addition, we plan on having an immense leveling system where your skills level up through use, so pretty much everything you do will help improve your hero; and we plan to have no level limit!

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» Will there be a plot or will this just be a hack and slash fest like most Open RPGs I've played in the past?
There will be a plot and a back history to all the main characters. There will be histories of each planet and each main character will have a backstory delving deeper into the plot and ideas of why people are sending you on quests to do certain things. We are also discussing having separate maps just for cinematics explaining what happens between certain time gaps between each of your favorite adaptation heroes.

In Adaptation, players will see vast environments, powerful items and relics, amazing skills, humorous events and plot lines, endless monsters, and periodic events that change the outcome of planets for good. Our goal is to ensure that all the playing experience will be as unique and enjoyable and easygoing as possible while allowing the ability to be able to show off your powerful hero that took you two months to build and creating an environment that makes you claw for more each new release.

We understand that we have set the bar pretty high, but this type of pressure is no laughing matter to us. Creating an Open RPG that's bigger and better than any ever seen prior in StarCraft or WarCraft 3 is definitely a big challenge, but it's one that we fully intend to meet and exceed.

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